
I have cooked up a little scenario involving a dead man's switch (when the 40 year old guy dies, an automatic message is sent to his imprisoned girlfriend offering her all his money in exchange for revenge). Her character is addicted to novacoke (basically future-cocaine) and becoming more of a loose cannon. I know next session we'll have to deal with the fallout of this. she drove to the old lady's house, blew it up, and drove away laughing. Then she laughs, tosses it in a duffle bag and. She asks the equipment guy (an elf armorer named Warden) for a Panther XXL missile launcher. So there Jessie is gearing up for this raid on the ant spirits grabbing any kind of weapon she wants. The old lady got her money, but Jessie swore revenge. She was talked out of it, and basically was dragged out of the house. There was an intense exchange, where my player Jessie was ready to blow the old lady away. The next time the runners came over to have the guy do some hacking for them, the mom pulled a gun on them and demanded the money. In previous sessions, the heroes had promised to give the guy a truck worth 50,000 nuyen (dollars) as payment for all the times he'd helped them, but they just forgot all about it. He is 40 years old and lives with his mom (she looks like Barbara Bush). They have this friend who does computer work for them. My players fired off insecticide grenades all over the place and thoroughly enjoyed the slaughter.īefore they went on the raid, my players decided to take care of some other business.
#Shadowrun character sheet mercurial movie#
The lower level of the warehouse is basically like the movie Aliens with Ant-monsters in their place. Thermographics and electronic tracking devices The corporation that hired them decides to give the heroes any equipment they want, including: The whole scenario builds up to where the heroes need to go raid this warehouse where the crazy shaman has Euphoria trapped in a cocoon. Thankfully I did a lot of studying before I started this campaign and I have handy sheets of rules notes so I can guide them through each session. But wow, 10 sessions in and they literally don't know how many dice they roll to attack or defend! Their character sheets are like hieroglyphics to them. My group is like me - they aren't too worried about rules.

But because this adventure plops clues in your lap and makes you do the rest, the wheels were turning the whole time. A lot of times when you run a D&D adventure, the players are "on the rails" and don't really engage with the scenario too much. I knew this was a good adventure because the players were focused the whole time.
#Shadowrun character sheet mercurial full#
My players actually figured this out on their own! It was great - they ended up firing gas grenades full of insecticide from grenade launchers at the bad guys. One thing I love is how the ant spirits are vulnerable to insecticide. For some reason, from what I understand, a katana can hurt them as normal. And even then, if the player rolls high enough, they can penetrate it. It turns out that immunity to normal weapons applies only to ranged weapons (why, I don't know).
